Small City: Biö Gri̽smëgumrëk Gri

Biö Gri̽smëgumrëk Gri

Biö Gri̽smëgumrëk Gri
Example Wood Elf architecture.
StateAlveria
ProvenceFrömku District
Sub ProvenceI̽zli̽zdi̽k Zone
RegionI̊nlíhkug Holt
Founded1612
Community LeaderLord Seletura
Area15 km2 (6 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation4018 m (13182 ft)
Average Yearly Precipitation255 cm/y (100 in/y)
Population3657
Population Density243 people per km2 (609 people per mi2)
Town AuraTruename Magic
Naming
Native nameBiö Gri̽smëgumrëk Gri
Pronunciation/bjo˞/ /ˌgri̽smɛˈgumrɛc/
Direct Translation[green] [drugstore]
Translation[Not Yet Translated]

Biö Gri̽smëgumrëk Gri (/bjo˞/ /ˌgri̽smɛˈgumrɛc/ [green] [drugstore]) is a subtropical Small City located in I̽zli̽zdi̽k Zone, Frömku District, within the Alveria.

The name Biö Gri̽smëgumrëk Gri is derived from the Goblin language, as Biö Gri̽smëgumrëk Gri was founded by Gando, who was culturaly Wood Elf.

Climate

Biö Gri̽smëgumrëk Gri has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 9°C (48°F). Biö Gri̽smëgumrëk Gri receives an average of 255 cm/y (100 in/y) of precipitation, most of which comes in the form of rain during the summer. Biö Gri̽smëgumrëk Gri covers an area of nearly 15 km2 (6 mi2), and an average elevation of 4018 m (13182 ft) above sea level.

Overview

Biö Gri̽smëgumrëk Gri was founded durring the early 17th century in early fall of the year 1612, by Gando. The establishment of Biö Gri̽smëgumrëk Gri was somewhat plagued by a lack of willing colonists, leading to Gando electing to pay people to resettle in Biö Gri̽smëgumrëk Gri.

Biö Gri̽smëgumrëk Gri was built using the conventions of Wood Elf durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Biö Gri̽smëgumrëk Gri is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Biö Gri̽smëgumrëk Gri is buildings are built arround a single narrow cobblestone mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Astonishigly, the minimaly adiquite are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Even the most brief look arround Biö Gri̽smëgumrëk Gri has a good chance of putting a church or shrine into the center of your view. The city is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Biö Gri̽smëgumrëk Gri, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Biö Gri̽smëgumrëk Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Biö Gri̽smëgumrëk Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Biö Gri̽smëgumrëk Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Biö Gri̽smëgumrëk Gri's parks.

Biö Gri̽smëgumrëk Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Biö Gri̽smëgumrëk Gri.

Biö Gri̽smëgumrëk Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Biö Gri̽smëgumrëk Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Biö Gri̽smëgumrëk Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Biö Gri̽smëgumrëk Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Biö Gri̽smëgumrëk Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Biö Gri̽smëgumrëk Gri's public wards, blessings, and other arcane systems.

Biö Gri̽smëgumrëk Gri possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Biö Gri̽smëgumrëk Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Biö Gri̽smëgumrëk Gri's natural decorations nor waterways.

Biö Gri̽smëgumrëk Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Biö Gri̽smëgumrëk Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Biö Gri̽smëgumrëk Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Biö Gri̽smëgumrëk Gri's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Biö Gri̽smëgumrëk Gri's chapel was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Biö Gri̽smëgumrëk Gri every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Serpentfolk near Biö Gri̽smëgumrëk Gri are known to be a mutant strain of the creature.

Biö Gri̽smëgumrëk Gri's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Mysticism energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 6
  • Farmers: 9
  • Farm Laborer: 20
  • Hunters: 12
  • Milk Maids: 9
  • Ranchers: 4
  • Ranch Hands: 10
  • Shepherds: 9
    • Farmland: 14810 m2
    • Cattle and Similar Creatures: 914
    • Poultry: 10971
    • Swine: 731
    • Sheep: 36
    • Goats: 7
    • Horses, Mounts, and Beasts of Burden: 365

Craftsmen

  • Arms and Toolmakers: 7
  • Blacksmiths: 7
  • Bookbinders: 4
  • Buckle-makers: 4
  • Cabinetmakers: 7
  • Candlemakers: 11
  • Carpenters: 12
  • Clothmakers: 10
  • Coach and Harness Makers: 3
  • Coopers: 9
  • Copper, Brass, Tin, Zinc, and Lead Workers: 5
  • Copyists: 3
  • Cutlers: 3
  • Fabricworkers: 7
  • Farrier: 31
  • Furriers: 2
  • Glassworkers: 11
  • Gunsmiths: 8
  • Harness-Makers: 3
  • Hatters: 6
  • Hosiery Workers: 2
  • Jewelers: 4
  • Leatherwrights: 10
  • Locksmiths: 3
  • Matchstick makers: 5
  • Musical Instrument Makers: 5
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 5
  • Plasterers: 4
  • Pursemakers: 5
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 6
  • Scabbardmakers: 7
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 14
  • Tailors: 22
  • Tanners: 4
  • Upholsterers: 5
  • Watchmakers: 4
  • Weavers: 11
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 4
  • Booksellers: 5
  • Butchers: 9
  • Chandlers: 8
  • Chicken Butchers: 10
  • Entrepreneurs: 3
  • Fine Clothiers: 9
  • Fishmongers: 9
  • Florists: 2
  • Potion Sellers: 6
  • Resellers: 15
  • Spice Merchants: 5
  • Wine-sellers: 7
  • Wheelwright: 5
  • Woodsellers: 3

Service workers

  • Bakers: 17
  • Barbers: 16
  • Coachmen: 5
  • Cooks: 14
  • Doctors: 7
  • Gamekeepers: 5
  • Grooms: 3
  • Hairdressers: 13
  • Healers: 9
  • Housekeepers: 11
  • Housemaids: 19
  • House Stewards: 10
  • Inns: 3
  • Laundry maids: 6
  • Maidservants: 11
  • Nursery Maids: 6
  • Pastrycooks: 13
  • Restaurateur: 15
  • Tavern Keepers: 14

Specialized Laborer

  • Ashworkers: 5
  • Bleachers: 3
  • Chemical Workers: 2
  • Coal Heavers: 7
  • In-Town Couriers: 7
  • Long Haul Couriers: 8
  • Dockyard Workers: 7
  • Gas Workers: 1
  • Hay Merchants: 3
  • Leech Collectors: 9
  • Millers: 9
  • Miners: 8
  • Oilmen and Polishers: 5
  • Postmen: 7
  • Pure Finder: 4
  • Skinners: 11
  • Sugar Refiners: 2
  • Tosher: 5
  • Warehousemen: 11
  • Watercarriers: 8
  • Watermen, Bargemen, etc.: 11

Skilled Laborers

  • Accountants: 4
  • Alchemist: 5
  • Clerk: 7
  • Dentists: 3
  • Educators: 10
  • Engineers: 5
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 4
  • Pharmacist: 4
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 5
  • Civil Clerks: 8
  • Civic Iudex: 4
  • Consultants: 2
  • Exorcist: 8
  • Fixers: 4
  • Kami Clerk: 6
  • Landlords: 7
  • Lawyers: 4
  • Legend Keepers: 5
  • Militia Officers: 30
  • Monks, Monastic: 11
  • Monks, Civic: 10
  • Historian, Oral: 8
  • Historian, Textual: 4
  • Policemen, Sheriffs, etc.: 8
  • Priests: 13
  • Rangers: 4
  • Rat Catchers: 5
  • Scholars: 5
  • Spiritualist: 6
  • Slayers: 2
  • Storytellers: 13
  • Military Officers: 12

Cottage Industries

  • Brewers: 10
  • Comfort Services: 13
  • Enchanters: 4
  • Herbalists: 3
  • Jaminators: 13
  • Needleworkers: 13
  • Potters: 6
  • Preserve Makers: 9
  • Quilters: 5
  • Seamsters: 19
  • Spinners: 11
  • Tinker: 4
  • Weaver: 9

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 5
  • Costumers: 2
  • Dancers: 4
  • Drafters: 2
  • Engravers: 3
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 3
  • Musicians: 9
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 3
  • Wood Carvers: 12
  • Writers: 13

Produce Industries

  • Butter Churners: 12
  • Canners: 10
  • Cheesmakers: 13
  • Ice Merchants: 1
  • Millers: 7
  • Picklers: 5
  • Smokers: 4
  • Stockmakers: 4
  • Tobacconists: 5
  • Tallowmakers: 8

1296 of Biö Gri̽smëgumrëk Gri's population work within a Foundational Occupation.

2106 of Biö Gri̽smëgumrëk Gri's population do not work in a formal occupation, but do contribute to the local economy. 255 (7%) are noncontributers.

Points of Interest

Due to a magical anomaly, Biö Gri̽smëgumrëk Gri is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a pair of spaulders of Conjuration, an a pair of spaulders imbued with notable amounts of Conjuration energies was created in Biö Gri̽smëgumrëk Gri by in time immemorial, reportedly some time during the late 2nd century.

History